
Frog Jump AI
This is an experimental AI project of Reinforcement Learning applied to a platformer styled game.
In Frog Jump play either as a human or let a bot learn how to win a level.
You can customize the settings of the simulation and neural network to guide your bot learning process. (RL w NN + GA)
How it works?
In AI mode, a simulation with N bots will start each one with an internal neural network.
Each network can have up to 5 sensors, 4 hidden layers and 1 output neuron.
Each iteration of the simulation will run a reinforcement learning process optimized by genetic algorithms. At the end of each iteration the best bot will be mutated several times to build a new population for the next iteration. This process keeps going until the level is finished.
Adjustable params
- Number of sensors.
- Number of hidden layers.
- Size of hidden layers.
- Probability of mutation.
- Number of bots per iteration.
- Bot's horizontal detection range.
- Bot's vertical detection range.
Fixed params
- Hidden layers use RELU activation function.
- Output layer uses Sigmoid function.
- Decision threshold is 0.5 for output neuron.
- Mutation is element-wise with a normal range of (-2, 2).
- Initial population is randomized.
Controls
- Click/Space to jump.
- Escape to exit.
References
You can see the source code publicly and freely available on Github. https://github.com/Carlitos5336/ai-tutorials
NOTE: Recommended to play desktop version for better experience.
Published | 5 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Treemolo |
Genre | Platformer |
Made with | GameMaker |
Tags | deep-learning, Game Design, neural-network, Robots |
Comments
Log in with itch.io to leave a comment.
This is fun, what game engine do you use?
Hi, thanks. I use GameMaker.